Hetja's Quest - Finish The Scroll


▹ home ▹ back
(chest events) ▸ finish the scroll

◖ chest events ◗

◖ finish the scroll ◗

"You come across a lifeless skeleton sitting against a wall.
The skeleton is clutching a scroll in one hand and a dry quill in the other.
Crouching down to inspect the skeleton and its scroll, you suddenly hear the calm voice of an elderly woman whispering softly inside your head."

"With soul as thy ink, finish the scripture.
Evoke the Creed of the Ancient Ones for a fraction of Their limitless power and potential."

⸎ Available Chapter 1 - 20+ after interacting with 10 Chest Events

Option Requirements Result
None Deployed unit has less than 5 HP ■ Get Skill Scroll



Option Requirements Result
Inscribe Deployed unit has at least 6 HP and Max HP ■ Deployed unit gets -5 HP and Max HP and learns Skill
⤷ Possible Skills: Adept, Celerity, Paragon, Discipline, Gamble, Miracle, Provoke, Bane, Odd Rhythm, Even Rhythm, Light Weight, Shade, Armsthrift
Inscribe Deployed unit has at least 11 HP and Max HP ■ Deployed unit gets -10 HP and Max HP and learns Skill
⤷ Possible Skills: Bow Range +1, Arcane Range +1, Vantage, Wary Fighter, Fury, Desperation, Focus
Inscribe Deployed unit has at least 16 HP and Max HP ■ Deployed unit gets -15 HP and Max HP and learns Skill
⤷ Possible Skills: Coleopterist, Fortress Defense, Fortress Resistance, Mirror Stance, Ready Stance, Crit Boost, Wind Disciple
Inscribe Deployed unit has at least 21 HP and Max HP ■ Deployed unit gets -20 HP and Max HP and learns Skill
⤷ Possible Skills: Nullify, Wrath, Pavise, Aegis, Sol, Luna, Critical Force
Inscribe Deployed unit has at least 26 HP and Max HP ■ Deployed unit gets -25 HP and Max HP and learns Skill
⤷ Possible Skills: Aether, Ignis, Great Shield, Rightful King, Astra, Axefaith, Killing Machine
Inscribe Deployed unit has at least 31 HP and Max HP ■ Deployed unit gets -30 HP and Max HP and learns Skill
⤷ Possible Skills: Barricade+, Nihil, Double Lion, Foresight, Lifetaker, Hawkeye, Dazzle
⤷ If Hetja deployed, get additional scene



Option Requirements Result
Leave None ■ End the event early