Hetja's Quest - Ability


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Abilities are beneficial events that can be called by specific units from their "Interact/Attack/Item/Wait" menu.
Activating an ability consumes your turn.
If you do not meet the requirements to activate or choose not to activate it then it does not consume your turn.
Abilities with "Defeat X Generic Enemies" only count up to the required value, additional charges are not saved.


Name User Effect Notes Tag(s)
Grimoire Party Current Chapter: Displays the current Chapter

Current Quest: Displays the current Quest, if on one

Self Healing AI: Set the thresholds in which the deployed unit will heal themselves with Vulneraries while not in battle

Options: Set whether items in Party's inventory are sent to the Convoy at the end of their turns

Reroll Chapter: If used before interacting with Node 1, rerolls all of the events in the current Chapter
Does not consume turn

Reroll uses increase by 1 per run for each fully upgraded facility
Special
Dismount Hetja, Marcia Can get on and off mount Cannot promote while dismounted Special
Dismount (Haar) Haar Can get on and off mount

When Mounting/Dismounting cannot counterattack until your next turn
Cannot be activated if under the effects of any status

Cannot promote while dismounted
Special, Drawback
Train Hetja, Physical Recruits Spend 25 G to increase Strength by 1 but cannot counterattack until your next turn Cannot be activated if under the effects of any status Perma Buff, Spend Gold, Drawback
Study Hetja, Magical Recruits Spend 25 G to increase Magic by 1 but cannot counterattack until your next turn Cannot be activated if under the effects of any status Perma Buff, Spend Gold, Drawback
Coin Flip Hetja, Makalov, Dart Call a coin flip, if correct +2 Strength, if incorrect -1 Defense Cannot be activated if user does not have any Defense Perma Buff, Random, Drawback
Exert * Hetja, Greil Gain 10 Strength/Magic until your next turn

25% chance to lose 2 Defense

25% chance to learn Bane Skill
Cannot be activated if under the effects of any status

Cannot be activated if user does not have enough Defense

Cannot be activated if user knows the Bane Skill
Temp Buff, Random, Drawback
Stretch Hetja, Hilda Increase Avoid by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Temp Buff, Enemy Charge
Focus Hetja, Dorothy, Nephenee, Mia Increase Crit by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Temp Buff, Enemy Charge
Courage Hetja, Takumi Increase Defense/Resistance by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Temp Buff, Enemy Charge
Hubris Hetja, Sain, Alm Increase Strength/Magic by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Temp Buff, Enemy Charge
Overdrive * Hetja, Jess Increases Defense by 1 then increases Strength/Magic by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Perma Buff, Temp Buff, Enemy Charge
Blessed Armor * Hetja, Zelgius Restore HP equal to user's current Level Requirement to Activate: Defeat 6 Generic Enemies Recovery, Enemy Charge
Name User Effect Notes Tag(s)
Shed Armor Hetja, Gilliam, Gatrie Spend 1 Defense to increase Speed by 2 Menu Name: Shed

Cannot be activated if user does not have any Defense
Perma Buff, Spend Stats
War Cry Hetja, Gonzales Spend 1 Defense to increase Strength by 2 Cannot be activated if user does not have any Defense Perma Buff, Spend Stats
Lucksack Hetja, Troude Spend 1 Luck to restore 5 HP Cannot be activated if user does not have any Luck Recovery, Spend Stats
Channel Hetja, Mercedes, Sigurd Spend 1 Resistance to restore 5 HP Cannot be activated if user does not have any Resistance Recovery, Spend Stats
Respec Hetja, Eirika, Vika Spend 2 Strength to increase Magic by 2 or spend 2 Magic to increase Strength by 2 Cannot be activated if user does not have enough Strength/Magic Perma Buff, Spend Stats
Glass Cannon Hetja, Lilina Spend 1 Resistance to increase Magic by 2 or spend 1 Defense to increase Strength by 2 Menu Name: G.Cannon

Cannot be activated if user does not have enough Resistance/Defense
Perma Buff, Spend Stats
Makeshift Cover Hetja, Astrid, Ephraim Spend 2 Defense to increase Defense/Resistance by 10 until your next turn Menu Name: M.Cover

Cannot be activated if under the effects of any status

Cannot be activated if user does not have enough Defense
Temp Buff, Spend Stats
Barrier Hetja, Lugh Spend 2 Resistance to increase Defense/Resistance by 10 until your next turn Cannot be activated if under the effects of any status

Cannot be activated if user does not have enough Resistance
Temp Buff, Spend Stats
Martyr Hetja, Mist Spend 5 HP to level up deployed ally without actually increasing their level value 10% chance to increase ally's Constitution by 1

Cannot be activated if user does not have enough HP
Temp Buff, Spend Stats
Sacrifice Hetja, Micaiah Spend 5 HP to heal deployed ally by 10 HP and cure their bad status Cannot be activated if user does not have enough HP Ally Recovery, Spend Stats
Devour Hetja, Tiki Deal 10 damage to deployed ally to restore 5 HP

If fatal gain stats (+3 Max HP, +1 Con, +2 Class Specific Stat)
- Recovery, Perma Buff
Blood Bond Hetja, Catherine, Yunaka Spend 5 HP to increase Strength by 1 but cannot counterattack until your next turn Menu Name: B.Bond

Cannot be activated if user does not have enough HP

Cannot be activated if under the effects of any status
Perma Buff, Spend Stats, Downside
Blood Ritual Hetja, Raigh Spend 5 HP to increase Magic by 1 but cannot counterattack until your next turn Menu Name: B.Ritual

Cannot be activated if user does not have enough HP

Cannot be activated if under the effects of any status
Perma Buff, Spend Stats, Downside
Blood Shield Hetja Spend 5 HP to increase Defense/Resistance by 10 until your next turn Menu Name: B.Shield

Cannot be activated if user does not have enough HP

Cannot be activated if under the effects of any status
Temp Buff, Spend Stats, Downside
Blood Tribute Hetja, Sophia Spend 5 HP to receive 25 G but cannot counterattack until your next turn Menu Name: B.Shield

Cannot be activated if user does not have enough HP

Cannot be activated if under the effects of any status
Spend Stats, Downside
Name User Effect Notes Tag(s)
Patchwork * Hetja, Tacita Recover 6 HP Can only be used twice per Chapter Recovery, Chapter Charges
Seance * Hetja, Meriette Summon an allied ghost soul to fight alongside you for one battle event Can only be used once per Chapter Summon, Chapter Charges

*Unlocked in Armory Reclass by beating Hard Mode with Hetja