Hetja's Quest - Ability


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Abilities are beneficial events that can be called by specific units from their "Interact/Attack/Item/Wait" menu.
Activating an ability consumes your turn.
If you do not meet the requirements to activate or choose not to activate it then it does not consume your turn.
Abilities with "Defeat X Generic Enemies" only count up to the required value, additional charges are not saved.


Name User Effect Notes
Grimoire Party Carriage Current Chapter: Displays the current Chapter

Current Quest: Displays the current Quest, if on one

Self Healing AI: Set the thresholds in which the deployed unit will heal themselves with Vulneraries while not in battle

Options: Set whether items in Party's inventory are sent to the Convoy at the end of their turns

Reroll Chapter: If used before interacting with Node 1, rerolls all of the events in the current Chapter
Does not consume turn

Reroll uses increase by 1 per run for each fully upgraded facility
Dismount Hetja, Marcia Can get on and off mount Cannot promote while dismounted
Dismount (Haar) Haar Can get on and off mount

When Mounting/Dismounting cannot counterattack until your next turn
Cannot be activated if under the effects of any status

Cannot promote while dismounted
Train (Hetja) Hetja Spend 25 G to increase Strength by 1 but cannot counterattack until your next turn Cannot be activated if under the effects of any status

Can only be used once per Chapter
Train Physical Recruits Spend 25 G to increase Strength by 1 but cannot counterattack until your next turn Cannot be activated if under the effects of any status
Study (Hetja) Hetja Spend 25 G to increase Magic by 1 but cannot counterattack until your next turn Cannot be activated if under the effects of any status

Can only be used once per Chapter
Study Magical Recruits Spend 25 G to increase Magic by 1 but cannot counterattack until your next turn Cannot be activated if under the effects of any status
Coin Flip Hetja, Makalov, Dart Call a coin flip, if correct +2 Strength, if incorrect -1 Defense Cannot be activated if user does not have any Defense
Exert Hetja, Greil Gain 10 Strength/Magic until your next turn

25% chance to lose 2 Defense

25% chance to learn Bane Skill
Cannot be activated if under the effects of any status

Cannot be activated if user does not have enough Defense

Cannot be activated if user knows the Bane Skill
Stretch Hetja, Hilda Increase Avoid by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Focus Hetja, Dorothy, Nephenee, Mia Increase Crit by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Courage Hetja, Takumi Increase Defense/Resistance by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Hubris Hetja, Sain, Alm Increase Strength/Magic by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Overdrive Hetja, Jess Increases Defense by 1 then increases Strength/Magic by 10 until your next turn Requirement to Activate: Defeat 6 Generic Enemies

Cannot be activated if under the effects of any status
Blessed Armor Hetja, Zelgius Restore HP equal to user's current Level Requirement to Activate: Defeat 6 Generic Enemies
Name User Effect Notes
Shed Armor Hetja, Gilliam, Gatrie Spend 1 Defense to increase Speed by 2 Menu Name: Shed

Cannot be activated if user does not have any Defense
War Cry Hetja, Gonzales Spend 1 Defense to increase Strength by 2 Cannot be activated if user does not have any Defense
Lucksack Hetja, Troude Spend 1 Luck to restore 5 HP Cannot be activated if user does not have any Luck
Channel Hetja, Mercedes, Sigurd Spend 1 Resistance to restore 5 HP Cannot be activated if user does not have any Resistance
Respec Hetja, Eirika, Vika Spend 2 Strength to increase Magic by 2 or spend 2 Magic to increase Strength by 2 Cannot be activated if user does not have enough Strength/Magic
Glass Cannon Hetja, Lilina Spend 1 Resistance to increase Magic by 2 or spend 1 Defense to increase Strength by 2 Menu Name: G.Cannon

Cannot be activated if user does not have enough Resistance/Defense
Makeshift Cover Hetja, Astrid, Ephraim Spend 2 Defense to increase Defense/Resistance by 10 until your next turn Menu Name: M.Cover

Cannot be activated if under the effects of any status

Cannot be activated if user does not have enough Defense
Barrier Hetja, Lugh Spend 2 Resistance to increase Defense/Resistance by 10 until your next turn Cannot be activated if under the effects of any status

Cannot be activated if user does not have enough Resistance
Martyr Hetja, Mist Spend 5 HP to level up deployed ally without actually increasing their level value 10% chance to increase ally's Constitution by 1

Cannot be activated if user does not have enough HP
Sacrifice Hetja, Micaiah Spend 5 HP to heal deployed ally by 10 HP and cure their bad status Cannot be activated if user does not have enough HP
Devour Hetja, Tiki Deal 10 damage to deployed ally to restore 5 HP

If fatal gain stats (+3 Max HP, +1 Con, +2 Class Specific Stat)
Cannot consume summoned units or torches

Additional info *here*
Blood Bond Hetja, Catherine, Yunaka Spend 5 HP to increase Strength by 1 but cannot counterattack until your next turn Menu Name: B.Bond

Cannot be activated if user does not have enough HP

Cannot be activated if under the effects of any status
Blood Ritual Hetja, Raigh Spend 5 HP to increase Magic by 1 but cannot counterattack until your next turn Menu Name: B.Ritual

Cannot be activated if user does not have enough HP

Cannot be activated if under the effects of any status
Blood Shield Hetja Spend 5 HP to increase Defense/Resistance by 10 until your next turn Menu Name: B.Shield

Cannot be activated if user does not have enough HP

Cannot be activated if under the effects of any status
Blood Tribute Hetja, Sophia Spend 5 HP to receive 25 G but cannot counterattack until your next turn Menu Name: B.Tribute

Cannot be activated if user does not have enough HP

Cannot be activated if under the effects of any status
Name User Effect Notes
Patchwork Hetja, Tacita Recover 6 HP Menu Name: P.Work

Can only be used twice per Chapter
Seance Hetja, Meriette Summon an illusion ghost soul to fight alongside you for one battle event Can only be used once per Chapter

Additional info *here*
Play Dead Zephiel +20 Avoid but Move reduced to 1 and cannot attack until your next turn Upon use, replaced with Ambush
Ambush Zephiel Return Avoid and Move to normal, +10 Crit until your next turn. Upon use, replaced with Play Dead
Chicken Ambush!! Hetja, Gecko A berserk chicken flies onto the battlefield. Is it friend or foe? 7/10 chance for generic chicken
1/10 chance for Vermillion
1/10 chance for Joyful Jo
1/10 chance for Empress

Can only use once per Chapter

Additional info *here*
Brew Potion Hetja, Lyra Spend 25 G to get a random consumable potion Cannot be activated if user does not have enough Gold

90/100 chance for lower tier items
4/16 chance for Vulnerary
4/16 chance for Pure Water
4/16 chance for Panacea
4/16 chance for First Aid Kit

10/100 chance for higher tier items
3/9 chance for Ex Proposito
3/9 chance for Mage Tears
3/9 chance for Elixir
Treasure Hunter Angel Dig up treasure if unit ends their turn on a treasure tile Menu Name: T.Hunter

Passive Ability

Treasure tile is randomly chosen at the start of each Chapter (or upon recruitment) and is indistinguishable from normal tiles

If unit ends their turn within 2 tiles of the treasure tile, a popup is shown indicating that they are close

Treasure Hunting rank and quality of found treasure improves the more treasures you find during your run

Can only dig up one treasure per Chapter

Additional info *here*
Weapon Smithing Chuck Spend an amount of HP to get a random physical weapon of a specific weapon type Menu Name: Smithing

Available weapon types depends on unit's current class

Each weapon smithed increases that weapon type's smithing rank

HP cost and quality of smithed weapons increases per individual weapon type smithing rank

Cannot be activated if user does not have enough HP

Additional info *here*
Shadow Clone Yukimichi Spend an amount of HP to summon an ally copy illusion that draws enemy attention Menu Name: Shadow

Summoned Shadow Clone has the exact stats and inventory of the user

HP cost to summon increases depending on class

Can only summon one Shadow Clone at a time

Cannot be activated if user does not have enough HP
Song Writing Layla Spend 7 HP to get a Lyrist exclusive "staff" item Menu Name: Writing

Cannot be activated if user does not have enough HP

1/5 chance for Fake Tooth
1/5 chance for Panic
1/5 chance for Broken Heart
1/5 chance for Bed Rot
1/5 chance for Cornered Rat
Rallying Cry Adelaide At the beginning of each Chapter, learn a random Rally Skill Menu Name: R.Cry

Passive Ability

Only procs if Tactician Run Modifier active

Possible Skills: Rally Strength, Rally Magic, Rally Skill, Rally Speed, Rally Luck, Rally Defense, Rally Resistance, Rally Movement, Rally Spectrum