◖ character ◗
◖ ability ◗
Abilities are beneficial events that can be called by specific units from their "Interact/Attack/Item/Wait" menu.
Activating an ability consumes your turn.
If you do not meet the requirements to activate or choose not to activate it then it does not consume your turn.
Abilities with "Defeat X Generic Enemies" only count up to the required value, additional charges are not saved.
Name
User
Effect
Notes
Tag(s)
Grimoire
Party
Current Chapter: Displays the current Chapter
Current Quest: Displays the current Quest, if on one
Self Healing AI: Set the thresholds in which the deployed unit will heal themselves with Vulneraries while not in battle
Options: Set whether items in Party's inventory are sent to the Convoy at the end of their turns
Reroll Chapter: If used before interacting with Node 1, rerolls all of the events in the current Chapter
Does not consume turn
Reroll uses increase by 1 per run for each fully upgraded facility
Special
Dismount
Hetja, Marcia
Can get on and off mount
Cannot promote while dismounted
Special
Dismount (Haar)
Haar
Can get on and off mount
When Mounting/Dismounting cannot counterattack until your next turn
Cannot be activated if under the effects of any status
Cannot promote while dismounted
Special, Drawback
Train
Hetja, Physical Recruits
Spend 25 G to increase Strength by 1 but cannot counterattack until your next turn
Cannot be activated if under the effects of any status
Perma Buff, Spend Gold, Drawback
Study
Hetja, Magical Recruits
Spend 25 G to increase Magic by 1 but cannot counterattack until your next turn
Cannot be activated if under the effects of any status
Perma Buff, Spend Gold, Drawback
Coin Flip
Hetja, Makalov, Dart
Call a coin flip, if correct +2 Strength, if incorrect -1 Defense
Cannot be activated if user does not have any Defense
Perma Buff, Random, Drawback
Exert *
Hetja, Greil
Gain 10 Strength/Magic until your next turn
25% chance to lose 2 Defense
25% chance to learn Bane Skill
Cannot be activated if under the effects of any status
Cannot be activated if user does not have enough Defense
Cannot be activated if user knows the Bane Skill
Temp Buff, Random, Drawback
Stretch
Hetja, Hilda
Increase Avoid by 10 until your next turn
Requirement to Activate: Defeat 6 Generic Enemies
Cannot be activated if under the effects of any status
Temp Buff, Enemy Charge
Focus
Hetja, Dorothy, Nephenee, Mia
Increase Crit by 10 until your next turn
Requirement to Activate: Defeat 6 Generic Enemies
Cannot be activated if under the effects of any status
Temp Buff, Enemy Charge
Courage
Hetja, Takumi
Increase Defense/Resistance by 10 until your next turn
Requirement to Activate: Defeat 6 Generic Enemies
Cannot be activated if under the effects of any status
Temp Buff, Enemy Charge
Hubris
Hetja, Sain, Alm
Increase Strength/Magic by 10 until your next turn
Requirement to Activate: Defeat 6 Generic Enemies
Cannot be activated if under the effects of any status
Temp Buff, Enemy Charge
Overdrive *
Hetja, Jess
Increases Defense by 1 then increases Strength/Magic by 10 until your next turn
Requirement to Activate: Defeat 6 Generic Enemies
Cannot be activated if under the effects of any status
Perma Buff, Temp Buff, Enemy Charge
Blessed Armor *
Hetja, Zelgius
Restore HP equal to user's current Level
Requirement to Activate: Defeat 6 Generic Enemies
Recovery, Enemy Charge
Name
User
Effect
Notes
Tag(s)
Shed Armor
Hetja, Gilliam, Gatrie
Spend 1 Defense to increase Speed by 2
Menu Name: Shed
Cannot be activated if user does not have any Defense
Perma Buff, Spend Stats
War Cry
Hetja, Gonzales
Spend 1 Defense to increase Strength by 2
Cannot be activated if user does not have any Defense
Perma Buff, Spend Stats
Lucksack
Hetja, Troude
Spend 1 Luck to restore 5 HP
Cannot be activated if user does not have any Luck
Recovery, Spend Stats
Channel
Hetja, Mercedes, Sigurd
Spend 1 Resistance to restore 5 HP
Cannot be activated if user does not have any Resistance
Recovery, Spend Stats
Respec
Hetja, Eirika, Vika
Spend 2 Strength to increase Magic by 2 or spend 2 Magic to increase Strength by 2
Cannot be activated if user does not have enough Strength/Magic
Perma Buff, Spend Stats
Glass Cannon
Hetja, Lilina
Spend 1 Resistance to increase Magic by 2 or spend 1 Defense to increase Strength by 2
Menu Name: G.Cannon
Cannot be activated if user does not have enough Resistance/Defense
Perma Buff, Spend Stats
Makeshift Cover
Hetja, Astrid, Ephraim
Spend 2 Defense to increase Defense/Resistance by 10 until your next turn
Menu Name: M.Cover
Cannot be activated if under the effects of any status
Cannot be activated if user does not have enough Defense
Temp Buff, Spend Stats
Barrier
Hetja, Lugh
Spend 2 Resistance to increase Defense/Resistance by 10 until your next turn
Cannot be activated if under the effects of any status
Cannot be activated if user does not have enough Resistance
Temp Buff, Spend Stats
Martyr
Hetja, Mist
Spend 5 HP to level up deployed ally without actually increasing their level value
10% chance to increase ally's Constitution by 1
Cannot be activated if user does not have enough HP
Temp Buff, Spend Stats
Sacrifice
Hetja, Micaiah
Spend 5 HP to heal deployed ally by 10 HP and cure their bad status
Cannot be activated if user does not have enough HP
Ally Recovery, Spend Stats
Devour
Hetja, Tiki
Deal 10 damage to deployed ally to restore 5 HP
If fatal gain stats (+3 Max HP, +1 Con, +2 Class Specific Stat)
-
Recovery, Perma Buff
Blood Bond
Hetja, Catherine, Yunaka
Spend 5 HP to increase Strength by 1 but cannot counterattack until your next turn
Menu Name: B.Bond
Cannot be activated if user does not have enough HP
Cannot be activated if under the effects of any status
Perma Buff, Spend Stats, Downside
Blood Ritual
Hetja, Raigh
Spend 5 HP to increase Magic by 1 but cannot counterattack until your next turn
Menu Name: B.Ritual
Cannot be activated if user does not have enough HP
Cannot be activated if under the effects of any status
Perma Buff, Spend Stats, Downside
Blood Shield
Hetja
Spend 5 HP to increase Defense/Resistance by 10 until your next turn
Menu Name: B.Shield
Cannot be activated if user does not have enough HP
Cannot be activated if under the effects of any status
Temp Buff, Spend Stats, Downside
Blood Tribute
Hetja, Sophia
Spend 5 HP to receive 25 G but cannot counterattack until your next turn
Menu Name: B.Shield
Cannot be activated if user does not have enough HP
Cannot be activated if under the effects of any status
Spend Stats, Downside
Name
User
Effect
Notes
Tag(s)
Patchwork *
Hetja, Tacita
Recover 6 HP
Can only be used twice per Chapter
Recovery, Chapter Charges
Seance *
Hetja, Meriette
Summon an allied ghost soul to fight alongside you for one battle event
Can only be used once per Chapter
Summon, Chapter Charges
*Unlocked in Armory Reclass by beating Hard Mode with Hetja
Name | User | Effect | Notes | Tag(s) |
---|---|---|---|---|
Grimoire | Party | Current Chapter: Displays the current Chapter Current Quest: Displays the current Quest, if on one Self Healing AI: Set the thresholds in which the deployed unit will heal themselves with Vulneraries while not in battle Options: Set whether items in Party's inventory are sent to the Convoy at the end of their turns Reroll Chapter: If used before interacting with Node 1, rerolls all of the events in the current Chapter | Does not consume turn Reroll uses increase by 1 per run for each fully upgraded facility | Special |
Dismount | Hetja, Marcia | Can get on and off mount | Cannot promote while dismounted | Special |
Dismount (Haar) | Haar | Can get on and off mount When Mounting/Dismounting cannot counterattack until your next turn | Cannot be activated if under the effects of any status Cannot promote while dismounted | Special, Drawback |
Train | Hetja, Physical Recruits | Spend 25 G to increase Strength by 1 but cannot counterattack until your next turn | Cannot be activated if under the effects of any status | Perma Buff, Spend Gold, Drawback |
Study | Hetja, Magical Recruits | Spend 25 G to increase Magic by 1 but cannot counterattack until your next turn | Cannot be activated if under the effects of any status | Perma Buff, Spend Gold, Drawback |
Coin Flip | Hetja, Makalov, Dart | Call a coin flip, if correct +2 Strength, if incorrect -1 Defense | Cannot be activated if user does not have any Defense | Perma Buff, Random, Drawback |
Exert * | Hetja, Greil | Gain 10 Strength/Magic until your next turn 25% chance to lose 2 Defense 25% chance to learn Bane Skill | Cannot be activated if under the effects of any status Cannot be activated if user does not have enough Defense Cannot be activated if user knows the Bane Skill | Temp Buff, Random, Drawback |
Stretch | Hetja, Hilda | Increase Avoid by 10 until your next turn | Requirement to Activate: Defeat 6 Generic Enemies Cannot be activated if under the effects of any status | Temp Buff, Enemy Charge |
Focus | Hetja, Dorothy, Nephenee, Mia | Increase Crit by 10 until your next turn | Requirement to Activate: Defeat 6 Generic Enemies Cannot be activated if under the effects of any status | Temp Buff, Enemy Charge |
Courage | Hetja, Takumi | Increase Defense/Resistance by 10 until your next turn | Requirement to Activate: Defeat 6 Generic Enemies Cannot be activated if under the effects of any status | Temp Buff, Enemy Charge |
Hubris | Hetja, Sain, Alm | Increase Strength/Magic by 10 until your next turn | Requirement to Activate: Defeat 6 Generic Enemies Cannot be activated if under the effects of any status | Temp Buff, Enemy Charge |
Overdrive * | Hetja, Jess | Increases Defense by 1 then increases Strength/Magic by 10 until your next turn | Requirement to Activate: Defeat 6 Generic Enemies Cannot be activated if under the effects of any status | Perma Buff, Temp Buff, Enemy Charge |
Blessed Armor * | Hetja, Zelgius | Restore HP equal to user's current Level | Requirement to Activate: Defeat 6 Generic Enemies | Recovery, Enemy Charge |
Name | User | Effect | Notes | Tag(s) |
Shed Armor | Hetja, Gilliam, Gatrie | Spend 1 Defense to increase Speed by 2 | Menu Name: Shed Cannot be activated if user does not have any Defense | Perma Buff, Spend Stats |
War Cry | Hetja, Gonzales | Spend 1 Defense to increase Strength by 2 | Cannot be activated if user does not have any Defense | Perma Buff, Spend Stats |
Lucksack | Hetja, Troude | Spend 1 Luck to restore 5 HP | Cannot be activated if user does not have any Luck | Recovery, Spend Stats |
Channel | Hetja, Mercedes, Sigurd | Spend 1 Resistance to restore 5 HP | Cannot be activated if user does not have any Resistance | Recovery, Spend Stats |
Respec | Hetja, Eirika, Vika | Spend 2 Strength to increase Magic by 2 or spend 2 Magic to increase Strength by 2 | Cannot be activated if user does not have enough Strength/Magic | Perma Buff, Spend Stats |
Glass Cannon | Hetja, Lilina | Spend 1 Resistance to increase Magic by 2 or spend 1 Defense to increase Strength by 2 | Menu Name: G.Cannon Cannot be activated if user does not have enough Resistance/Defense | Perma Buff, Spend Stats |
Makeshift Cover | Hetja, Astrid, Ephraim | Spend 2 Defense to increase Defense/Resistance by 10 until your next turn | Menu Name: M.Cover Cannot be activated if under the effects of any status Cannot be activated if user does not have enough Defense | Temp Buff, Spend Stats |
Barrier | Hetja, Lugh | Spend 2 Resistance to increase Defense/Resistance by 10 until your next turn | Cannot be activated if under the effects of any status Cannot be activated if user does not have enough Resistance | Temp Buff, Spend Stats |
Martyr | Hetja, Mist | Spend 5 HP to level up deployed ally without actually increasing their level value | 10% chance to increase ally's Constitution by 1 Cannot be activated if user does not have enough HP | Temp Buff, Spend Stats |
Sacrifice | Hetja, Micaiah | Spend 5 HP to heal deployed ally by 10 HP and cure their bad status | Cannot be activated if user does not have enough HP | Ally Recovery, Spend Stats |
Devour | Hetja, Tiki | Deal 10 damage to deployed ally to restore 5 HP If fatal gain stats (+3 Max HP, +1 Con, +2 Class Specific Stat) | - | Recovery, Perma Buff |
Blood Bond | Hetja, Catherine, Yunaka | Spend 5 HP to increase Strength by 1 but cannot counterattack until your next turn | Menu Name: B.Bond Cannot be activated if user does not have enough HP Cannot be activated if under the effects of any status | Perma Buff, Spend Stats, Downside |
Blood Ritual | Hetja, Raigh | Spend 5 HP to increase Magic by 1 but cannot counterattack until your next turn | Menu Name: B.Ritual Cannot be activated if user does not have enough HP Cannot be activated if under the effects of any status | Perma Buff, Spend Stats, Downside |
Blood Shield | Hetja | Spend 5 HP to increase Defense/Resistance by 10 until your next turn | Menu Name: B.Shield Cannot be activated if user does not have enough HP Cannot be activated if under the effects of any status | Temp Buff, Spend Stats, Downside |
Blood Tribute | Hetja, Sophia | Spend 5 HP to receive 25 G but cannot counterattack until your next turn | Menu Name: B.Shield Cannot be activated if user does not have enough HP Cannot be activated if under the effects of any status | Spend Stats, Downside |
Name | User | Effect | Notes | Tag(s) |
Patchwork * | Hetja, Tacita | Recover 6 HP | Can only be used twice per Chapter | Recovery, Chapter Charges |
Seance * | Hetja, Meriette | Summon an allied ghost soul to fight alongside you for one battle event | Can only be used once per Chapter | Summon, Chapter Charges |