Labyrinth Specific Changes
- Edited the inventory of the Secret Shop
- Added 2 additional possible inventories for the Secret Shop
- Added 9 new enemies
[Mid Bosses]
Narcian (Wyvern Lord)
Renning (Dark Knight)
Ena (Red Dragon)
[Final Bosses]
Ashnard (King Daein)
Zephiel (King)
[Boss Additional Forces]
Murdock (General)
Brunnya (Sage)
Guinivere (Priestess)
Nasir (White Dragon)
- Edited event related to Garden Construction
Added event cooldown
Chance of occurrence reduced (10/256 → 10/512)
Rewards are now based off the current unit’s Luck stat
Luck 0-14 - Random Fruit Seed (1 use)
Luck 15-29 - Random Fruit (1 use)
Luck 30-39 - Random Fruit (2 uses)
Luck 40 - Random Fruit (3 uses)
- Fixed bug where boosting Luck would display an emote above the wrong character’s map sprite sometimes causing visual bugs
- Fixed bug with Endless Mode where some generic enemies were lower level than they should be
- Fixed bug with Endless Mode where Node Event generation was not consistantly alternating between Mid Bosses and Final Bosses
- Changed Endless Mode default to ON upon your first labyrinth win, can still be turned ON/OFF via Options before a run
Character Specific Changes
- Updated multiple enemy character’s descriptions to include what game they originate from
- Updated instances of Sofiya to Sophia
- Fixed enemy General Gilliam’s palette
- Fixed Swordmaster Lloyd palette
- Fixed enemy Great Lord (Ephraim) palette
- Fixed enemy unpromoted Sophia palette
- Fixed bug where Sophia can promote to Druid (M)
- Ephraim has been nerfed
Using Ephraim was like starting off a run at LV 4. This change is intended to bring them closer in line with the rest of the cast.
Base Stats
HP reduced (23 → 21)
POW reduced (8 → 6)
SKL reduced (9 → 7)
SPD reduced (11 → 10)
DEF reduced (7 → 6)
RES reduced (2 → 0)
LUK reduced (8 → 7)
LV 1 BST (69 → 58)
Class Specific Changes
- Fixed bug during Ephraim’s promotion where the classes didn’t show their full description
- Updated Cavalier (Skeleton)'s description to omit unequip able weapon types
- Updated Great Lord (Eirika)'s description to include equip able weapon types
- Updated Bonewalker’s description to include all equip able weapon types
- Updated Valkyrie to have stat caps consistent with other classes
- Updated Great Lord (Ephraim Infantry) to have stat caps consistent with other classes
Item Specific Changes
- Eckesachs
Uses 20 / Pow 15 / Hit 90 / Weight 15 / Crit 5 / Range 1-2/ Cost 12000
- Gurgurant
Uses 20 / Pow 20 / Hit 90 / Weight 25 / Crit 0 / Range 1-2 / Cost 12000
Negates critical hits
- Dragon Breath (White)
Uses Inf / Pow 10 / Hit 75 / Weight 0 / Crit 0 / Range 1
- Dragon Breath (Red)
Uses Inf / Pow 10 / Hit 90 / Weight 0 / Crit 0 / Range 1
- Forblaze
Updated description
Gained +5 Luck while equipped
- Fixed bug where Flametongue’s description crashed the game
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Hetja's Quest is a labor of love from the team known as RPG Club Games