Hetja's Quest - Patch Notes v0.7.02


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◖ patch notes ◗

◖ 0.7.02 (05/31/2023) ◗


Labyrinth Specific Changes

- Fixed instances of generic enemy Sages not having the proper weapon ranks to use their weapons

- Added 2 shops to the list of possible Armory inventories

- Edited the contents of multiple possible Armory inventories


Character Specific Changes

- Replaced Catherine’s generic Swordmaster animation with Garytop’s Catherine Swordmaster Reskin


Item Specific Changes

Devil Sword
Hit increased (55 → 65)
Gained innate Paragon

Rapier
Uses reduced (40 → 35)
Cost reduced (3000 → 2520)

Mani Katti
Uses reduced (40 → 35)
Cost reduced (4000 → 2800)

Brave Sword
Uses reduced (30 → 25)
Cost reduced (7500 → 5000)

Killing Edge
Cost reduced (1300 → 1200)

Armorslayer
Uses increased (18 → 20)
Cost reduced (1260 → 1000)

Wyrmslayer
Uses reduced (30 → 15)
Cost reduced (4500 → 1500)

Light Brand
Cost increased (1250 → 3500)

Wind Sword
Uses reduced (40 → 20)
Cost reduced (8000 → 4500)

Runesword
Uses reduced (15 → 10)
Cost increased (3300 → 5000)

Lancereaver
Hit reduced (75 → 70)
Cost reduced (1800 → 1200)

Devil Scythe
Hit increased (50 → 60)
Gained innate Paragon

Brave Lance
Uses reduced (30 → 25)
Cost reduced (7500 → 5000)

Spear
Cost reduced (9000 → 2700)

Axereaver
Cost reduced (1950 → 1260)

Reginleif
Uses reduced (45 → 35)
Cost reduced (3600 → 2800)
Fixed bug where it couldn’t be sold

Dragonspear
Uses reduced (30 → 15)
Cost reduced (4500 → 1500)

Heavy Spear
Uses increased (16 → 20)
Cost reduced (1200 → 1000)

Brave Axe
Uses reduced (30 → 25)
Cost reduced (7500 → 5000)

Halberd
Hit increased (60 → 70)
Cost increased (810 → 900)

Hammer
Hit increased (55 → 65)
Wt increased (15 → 20)
Cost increased (800 → 1000)

Devil Axe
Hit increased (55 → 65)
Gained innate Paragon

Swordreaver
Hit increased (65 → 70)
Cost reduced (2100 → 1200)

Swordslayer
Cost increased (2000 → 2800)

Dragon Axe
Uses reduced (30 → 15)
Hit increased (60 → 65)
Cost reduced (4500 → 1500)

Battle Axe
Hit increased (60 → 70)
Cost increased (1000 → 2600)

Devil Bow
Hit increased (50 → 60)
Gained innate Paragon

Killer Bow
Cost reduced (1400 → 1240)

Brave Bow
Uses reduced (30 → 25)
Cost reduced (7500 → 5000)

Bolting
Uses increased (10 → 14)
WExp increased (1 → 3)
Cost reduced (2500 → 2450)

Devil Howl
Hit increased (55 → 65)
Gained innate Paragon

Divine
Cost reduced (2500 → 1600)

Purge
Uses increased (10 → 14)
Cost reduced (3500 → 2660)

Thani
Uses reduced (45 → 35)
Cost increased (810 → 2660)

Apparition
Hit increased (60 → 70)
Gained innate Paragon

Luna
Hit increased (50 → 60)
Cost reduced (2850 → 1650)

Nosferatu
Hit reduced (70 → 65)

Eclipse
Uses increased (10 → 14)
Hit increased (30 → 50)
WExp reduced (8 → 3)
Cost reduced (8000 → 3500)

Fenrir
Cost reduced (9000 → 4500)

Blood Pact
Hit increased (45 → 60)
Gained innate Paragon

Fetid Claw
Cost reduced (1500 → 1000)

Poison Claw
Hit increased (65 → 70)
Cost reduced (1000 → 450)

Lethal Talon
Hit increased (60 → 65)
Cost reduced (1500 → 850)

Fiery Fang
Uses increased (40 → 45)
Cost increased (400 → 405)
Fixed bug where it was still unbreakable

Hellfang
Uses increased (40 → 45)
Hit increased (80 → 85)
Cost reduced (1720 → 1260)
Fixed bug where it was still unbreakable

Stone Shard
Hit increased (65 → 75)
Gained innate Paragon

Gilded Claw
New item
Uses 20 / Pow 8 / Hit 80 / Weight 10 / Crit 0 / Range 1 / WExp 0 / Cost 1000
Effective against knights



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Hetja's Quest is a labor of love from the team known as RPG Club Games