Hetja's Quest - Patch Notes v0.7.02
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◖ patch notes ◗
◖ 0.7.02 (05/31/2023) ◗
Labyrinth Specific Changes
- Fixed instances of generic enemy Sages not having the proper weapon ranks to use their weapons - Added 2 shops to the list of possible Armory inventories - Edited the contents of multiple possible Armory inventories
Character Specific Changes
- Replaced Catherine’s generic Swordmaster animation with Garytop’s Catherine Swordmaster Reskin
Item Specific Changes
Devil Sword Hit increased (55 → 65) Gained innate Paragon Rapier Uses reduced (40 → 35) Cost reduced (3000 → 2520) Mani Katti Uses reduced (40 → 35) Cost reduced (4000 → 2800) Brave Sword Uses reduced (30 → 25) Cost reduced (7500 → 5000) Killing Edge Cost reduced (1300 → 1200) Armorslayer Uses increased (18 → 20) Cost reduced (1260 → 1000) Wyrmslayer Uses reduced (30 → 15) Cost reduced (4500 → 1500) Light Brand Cost increased (1250 → 3500) Wind Sword Uses reduced (40 → 20) Cost reduced (8000 → 4500) Runesword Uses reduced (15 → 10) Cost increased (3300 → 5000) Lancereaver Hit reduced (75 → 70) Cost reduced (1800 → 1200) Devil Scythe Hit increased (50 → 60) Gained innate Paragon Brave Lance Uses reduced (30 → 25) Cost reduced (7500 → 5000) Spear Cost reduced (9000 → 2700) Axereaver Cost reduced (1950 → 1260) Reginleif Uses reduced (45 → 35) Cost reduced (3600 → 2800) Fixed bug where it couldn’t be sold Dragonspear Uses reduced (30 → 15) Cost reduced (4500 → 1500) Heavy Spear Uses increased (16 → 20) Cost reduced (1200 → 1000) Brave Axe Uses reduced (30 → 25) Cost reduced (7500 → 5000) Halberd Hit increased (60 → 70) Cost increased (810 → 900) Hammer Hit increased (55 → 65) Wt increased (15 → 20) Cost increased (800 → 1000) Devil Axe Hit increased (55 → 65) Gained innate Paragon Swordreaver Hit increased (65 → 70) Cost reduced (2100 → 1200) Swordslayer Cost increased (2000 → 2800) Dragon Axe Uses reduced (30 → 15) Hit increased (60 → 65) Cost reduced (4500 → 1500) Battle Axe Hit increased (60 → 70) Cost increased (1000 → 2600) Devil Bow Hit increased (50 → 60) Gained innate Paragon Killer Bow Cost reduced (1400 → 1240) Brave Bow Uses reduced (30 → 25) Cost reduced (7500 → 5000) Bolting Uses increased (10 → 14) WExp increased (1 → 3) Cost reduced (2500 → 2450) Devil Howl Hit increased (55 → 65) Gained innate Paragon Divine Cost reduced (2500 → 1600) Purge Uses increased (10 → 14) Cost reduced (3500 → 2660) Thani Uses reduced (45 → 35) Cost increased (810 → 2660) Apparition Hit increased (60 → 70) Gained innate Paragon Luna Hit increased (50 → 60) Cost reduced (2850 → 1650) Nosferatu Hit reduced (70 → 65) Eclipse Uses increased (10 → 14) Hit increased (30 → 50) WExp reduced (8 → 3) Cost reduced (8000 → 3500) Fenrir Cost reduced (9000 → 4500) Blood Pact Hit increased (45 → 60) Gained innate Paragon Fetid Claw Cost reduced (1500 → 1000) Poison Claw Hit increased (65 → 70) Cost reduced (1000 → 450) Lethal Talon Hit increased (60 → 65) Cost reduced (1500 → 850) Fiery Fang Uses increased (40 → 45) Cost increased (400 → 405) Fixed bug where it was still unbreakable Hellfang Uses increased (40 → 45) Hit increased (80 → 85) Cost reduced (1720 → 1260) Fixed bug where it was still unbreakable Stone Shard Hit increased (65 → 75) Gained innate Paragon Gilded Claw New item Uses 20 / Pow 8 / Hit 80 / Weight 10 / Crit 0 / Range 1 / WExp 0 / Cost 1000 Effective against knights
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