◖ labyrinth ◗
◖ labyrinth tendency ◗
Labyrinth Tendency is the configurable difficulty of runs, which is affected by the Density of Run Modifiers.
If the sum Density of all activated Run Modifiers is a negative number, you play on Light Labyrinth Tendency.
If the sum Density of all activated Run Modifiers is 0, you play on Harmony Labyrinth Tendency.
If the sum Density of all activated Run Modifiers is a positive number, you play on Dark Labyrinth Tendency.
Light Labyrinth Tendency
Positive Effects
Neutral Effects
Negative Effects
■ At the start of runs, choose 1 of 3 advantages
■ None
■ .5x gold earned from Labyrinth progress post run
■ .Detrimental Run Modifiers do not give gold upon victory post run
■ Cannot access Endless Mode
Start Of Run Advantages
Menu 1
Menu 2
Menu 3
Menu 4
■ Deployed unit learns Nullify Skill
■ Get Gold Beetle
■ Deployed unit gets +10 Strength and Magic buff for 7 turns
■ Deployed unit learns Nihil Skill
■ Get Elixir
■ Deployed unit gets +10 Avoid buff for 7 turns
■ Deployed unit learns Fortune Skill
■ Get a deployed unit usable Lord weapon
⤷ Possible Items: Atromitos, Mani Katti, Rapier, Frying Pan, Reginleif, Wolf Beil, Fujin Yumi, Nulcalibur, Astrolabe, Thani, LT's D.Stone
■ Deployed unit gets +10 Defense and Resistance buff for 7 turns
■ Deployed unit learns Rightful King Skill
■ Get Blessed weapon
⤷ Possible Items: Blessed Sword, Blessed Lance, Blessed Axe, Blessed Bow
■ Deployed unit gets +10 Critical buff for 7 turns
Harmony Labyrinth Tendency
Positive Effects
Neutral Effects
Negative Effects
■ At the start of runs, the deployed unit may expend stats to learn 1 of 3 beneficial Skills
■ Detrimental Run Modifiers give gold upon victory post run
■ 1x gold earned from Labyrinth progress post run
■ Cannot access Endless Mode
Start Of Run Exchanges
Menu 1
Menu 2
Menu 3
Menu 4
Menu 5
■ Deployed unit gets -2 Speed and learns Quick Draw Skill
■ Deployed unit gets -2 Defense and learns Strong Riposte Skill
■ Deployed unit gets -2 Luck and learns Crit Boost Skill
■ Deployed unit gets -2 Skill and learns Perfectionist Skill
■ Deployed unit gets -2 Speed and learns Wind Disciple Skill
■ Deployed unit gets -5 Max HP and learns Canto+ Skill
■ Deployed unit gets -2 Skill and learns Chivalry Skill
■ Deployed unit gets -2 Luck and learns Pragmatic Skill
■ Deployed unit gets -5 Max HP and learns Breath of Life Skill
■ Deployed unit gets -2 Defense and learns Odd Rhythm Skill
■ Deployed unit gets -2 Resistance and learns Even Rhythm Skill
■ Deployed unit gets -2 Speed and learns Steal Skill
■ Deployed unit gets -2 Defense and learns Seal Strength Skill
■ Deployed unit gets -2 Resistance and learns Seal Magic Skill
■ Deployed unit gets -5 Max HP and learns Full Metal Body Skill
Dark Labyrinth Tendency
Positive Effects
Neutral Effects
Negative Effects
■ 2x gold earned from Labyrinth progress post run
■ Detrimental Run Modifiers give gold upon victory post run
■ Can access Endless Mode
■ None
■ At the start of each run, forced to choose 1 of 3 disadvantages
■ No post-run gold reward until reaching Chapter 5
■ Additional Mid Boss right at the end of Chapter 15
■ Final Boss is Lv 30 and has reinforcements
Start Of Run Disadvantages
Menu 1
Menu 2
Menu 3
■ Ripped Coin Pouch
⤷ Start the run with 0 gold
■ Plain Jane
⤷ Start the run with no deployed unit Ability
■ Five More Minutes
⤷ Deployed unit starts the run with Sleep status that lasts 5 turns
■ Mistaken Identity
⤷ Cannot choose a free Starting Trinket from Anna's Shop
■ Deployed unit learns Bane Skill
■ Socially Awkward
⤷ Deployed unit starts the run with Silence status that lasts 5 turns
■ Fowl Offerings
⤷ Deployed unit's starting equipment is taken and replaced with a Chicken
■ Looming Raincloud
⤷ Deployed unit's Luck is set to 0
■ Stomach Pains
⤷ Deployed unit starts the run with Poison status that lasts 5 turns
| Light Labyrinth Tendency | ||
|---|---|---|
| Positive Effects | Neutral Effects | Negative Effects |
| ■ At the start of runs, choose 1 of 3 advantages | ■ None | ■ .5x gold earned from Labyrinth progress post run ■ .Detrimental Run Modifiers do not give gold upon victory post run ■ Cannot access Endless Mode |
| Start Of Run Advantages | |||
|---|---|---|---|
| Menu 1 | Menu 2 | Menu 3 | Menu 4 |
| ■ Deployed unit learns Nullify Skill ■ Get Gold Beetle ■ Deployed unit gets +10 Strength and Magic buff for 7 turns | ■ Deployed unit learns Nihil Skill ■ Get Elixir ■ Deployed unit gets +10 Avoid buff for 7 turns | ■ Deployed unit learns Fortune Skill ■ Get a deployed unit usable Lord weapon ⤷ Possible Items: Atromitos, Mani Katti, Rapier, Frying Pan, Reginleif, Wolf Beil, Fujin Yumi, Nulcalibur, Astrolabe, Thani, LT's D.Stone ■ Deployed unit gets +10 Defense and Resistance buff for 7 turns | ■ Deployed unit learns Rightful King Skill ■ Get Blessed weapon ⤷ Possible Items: Blessed Sword, Blessed Lance, Blessed Axe, Blessed Bow ■ Deployed unit gets +10 Critical buff for 7 turns |
| Harmony Labyrinth Tendency | ||
|---|---|---|
| Positive Effects | Neutral Effects | Negative Effects |
| ■ At the start of runs, the deployed unit may expend stats to learn 1 of 3 beneficial Skills ■ Detrimental Run Modifiers give gold upon victory post run | ■ 1x gold earned from Labyrinth progress post run | ■ Cannot access Endless Mode |
| Start Of Run Exchanges | ||||
|---|---|---|---|---|
| Menu 1 | Menu 2 | Menu 3 | Menu 4 | Menu 5 |
| ■ Deployed unit gets -2 Speed and learns Quick Draw Skill ■ Deployed unit gets -2 Defense and learns Strong Riposte Skill ■ Deployed unit gets -2 Luck and learns Crit Boost Skill | ■ Deployed unit gets -2 Skill and learns Perfectionist Skill ■ Deployed unit gets -2 Speed and learns Wind Disciple Skill ■ Deployed unit gets -5 Max HP and learns Canto+ Skill | ■ Deployed unit gets -2 Skill and learns Chivalry Skill ■ Deployed unit gets -2 Luck and learns Pragmatic Skill ■ Deployed unit gets -5 Max HP and learns Breath of Life Skill | ■ Deployed unit gets -2 Defense and learns Odd Rhythm Skill ■ Deployed unit gets -2 Resistance and learns Even Rhythm Skill ■ Deployed unit gets -2 Speed and learns Steal Skill | ■ Deployed unit gets -2 Defense and learns Seal Strength Skill ■ Deployed unit gets -2 Resistance and learns Seal Magic Skill ■ Deployed unit gets -5 Max HP and learns Full Metal Body Skill |
| Dark Labyrinth Tendency | ||
|---|---|---|
| Positive Effects | Neutral Effects | Negative Effects |
| ■ 2x gold earned from Labyrinth progress post run ■ Detrimental Run Modifiers give gold upon victory post run ■ Can access Endless Mode | ■ None | ■ At the start of each run, forced to choose 1 of 3 disadvantages ■ No post-run gold reward until reaching Chapter 5 ■ Additional Mid Boss right at the end of Chapter 15 ■ Final Boss is Lv 30 and has reinforcements |
| Start Of Run Disadvantages | ||
|---|---|---|
| Menu 1 | Menu 2 | Menu 3 |
| ■ Ripped Coin Pouch ⤷ Start the run with 0 gold ■ Plain Jane ⤷ Start the run with no deployed unit Ability ■ Five More Minutes ⤷ Deployed unit starts the run with Sleep status that lasts 5 turns | ■ Mistaken Identity ⤷ Cannot choose a free Starting Trinket from Anna's Shop ■ Deployed unit learns Bane Skill ■ Socially Awkward ⤷ Deployed unit starts the run with Silence status that lasts 5 turns | ■ Fowl Offerings ⤷ Deployed unit's starting equipment is taken and replaced with a Chicken ■ Looming Raincloud ⤷ Deployed unit's Luck is set to 0 ■ Stomach Pains ⤷ Deployed unit starts the run with Poison status that lasts 5 turns |