Hetja's Quest - The Labyrinth


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◖ the labyrinth◗

◖ overview ◗

The largest chunk of content within this romhack is experienced by doing "runs" of the labyrinth. The idea behind each run is taking one unit and raising their attributes, through leveling or interacting with various events, to take on a "Final Boss" from throughout FE's history. Each playable character has their own set of strengths and weaknesses, based (somewhat) faithfully on their original FE introductions.

The labyrinth contains an arrangement of procedurally selected interactable event nodes, as well as areas dedicated to providing specific information.


◖ labyrinth sections ◗

"The Labyrinth" (colored blue)

- 15 individual nodes
- Each Chapter starts on Node 1
- Advance the Party from Node 1 to Node 13-15 to advance to the next Chapter
- Each Node houses a procedurally selected interactable event (see Node Events)
- Each Nodes' event is rerolled and reselected at the beginning of each chapter
- Node events can be interacted with by taking the Party and moving them on top of the event (for terrain based events like Houses, Churches, Armories, or Chest) or next to the event (for battle based events like Enemy, Mini Boss, Boss and Final Boss)
- Some Nodes can be approached and interacted with from the back, depending on how the traversable pathways were randomized that chapter


"Your Party" (colored green)

- This is where your units will sit while not in battle
- Contains your deployed unit as well as any additional reinforcements you may recruit


"Battle Window" (colored purple)

- This is where battle events take place
- Your deployed unit will automatically appear here when necessary, as well as 1 reinforcement unit of your choice when able
- By default, the terrain and layout is dependant on the enemies you encounter


"Recruited Enemies" (colored red)

- When you defeat a recruitable enemy, they will appear here, if they have not already been recruited
- At the end of a run, if there are any enemies here, they will be recruited, allowing for their use in future runs
- There is a limit of 5 recruited enemies per run, the first 5 recruitable enemies you defeat that you have not already recruited will count toward that limit


~ * ~ {RPG Club} ~ * ~

Hetja's Quest is a labor of love from the team known as RPG Club Games