◖ the labyrinth◗
◖ node events ◗
Node Events are the interactable events placed among the pathways of the labyrinth. Node Events are randomly selected at the beginning of each chapter, with few exceptions that are predetermined. Interacting with Node Events is the key to progressing through the labyrinth.
◖ anna's shop ◗
Will always appear at the start of Chapter 1/10/20
Trinket (Free)
Choice of one free trinket from among 3 options
Character Specific Shop
Shop with inventory dependant on deployed unit
Convoy
Access the Convoy
Talk
Talk to Anna for tips and useful info
◖ village ◗
Get Item (Free)
Gives 1 free randomly chosen item, can be any non-legendary item
Train (25 G)
Normal Mode: For 25 G, raise the Strength of all units in the party by 1
Hard Mode: For 25 G, raise the Strength of the deployed unit by 1
Recruit (75 G)
For 75 G, recruit a an additional ally
You can have up to a total of 9 recruits in your party at one time
After recruiting 10 allies in a single run, any additional recruits will start in a promoted class
◖ generic enemy ◗
Fight a generic enemy
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the enemy unit will reward gold
Difficulty increases as you progress into the labyrinth
◖ mini boss ◗
Fight and recruit a legendary hero
Minibosses can only spawn on Nodes 8-12, starting on Chapter 3
Encounter size and difficulty is dependent on progression through the labyrinth
Defeating all enemy units will reward you with gold or helpful items, as well as recruiting the corresponding named “legendary hero” (allowing their deployment in future runs)
◖ boss ◗
A named enemy is displayed, showing the class, level, and approximate stat line of the enemy you’ll be fighting (indicated by the flashing shield icon over their map sprite)
Bosses can only spawn on Chapter 10 on Nodes 13-15
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the enemy unit will allow you the ability to promote
◖ armory ◗
Armory
Contains a variety of purchasable items
Shop inventory is randomly selected from a long list of possible inventories
Convoy
Grants access to the Convoy
◖ church ◗
Rest (Free)
Normal Mode: Restore 10 HP to all units in your party
Hard Mode: Restpre 10 HP to the deployed unit
Chapters 11+: May heal additional HP (between 10-25 HP)
Pray (50 G)
Normal Mode: For 50 G, increases the Max HP of all units in your party by 1
Hard Mode: For 50 G, increases the Max HP of the deployed unit
All Modes: After praying 10 times in a single run, any additional praying will result in an additional +1 Luck
Learn (25 G)
Normal Mode: For 25 G, increases the Magic of all units in your party by 1
Hard Mode: For 25 G, increases the Magic of the deployed unit
All Modes: 10% chance to increase Constitution by 1
◖ generic enemy (flame) ◗
Fight a generic enemy
The identity of your enemy is obscured
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the enemy unit will reward gold
Difficulty increases as you progress into the labyrinth
◖ mini boss (flame) ◗
Fight and recruit a legendary hero
The identity of your enemy is obscured
Minibosses can only spawn on Nodes 8-12, starting on Chapter 3
Encounter size and difficulty is dependent on progression through the labyrinth
Defeating all enemy units will reward you with gold or helpful items, as well as recruiting the corresponding named “legendary hero” (allowing their deployment in future runs)
◖ final boss ◗
A great and powerful named enemy is displayed, showing the class, level, and approximate stat line of the enemy you’ll be fighting (indicated by the flashing shield icon over their map sprite)
Final Bosses can only spawn on Chapter 20 on Nodes 13-15
While the Final Boss is randomly selected, there is only 1 Final Boss enemy option to choose from each run
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the Final Boss will end the run with a victory
◖ chest ◗
Gives the party either a randomly selected amount of gold, a Skill Scroll, or a randomly selected trinket
After opening 10 chests in a single run, there is a chance that any future chest could contain the Loot Goblin
The Loot Goblin can;
- Run off with some of the gold in the chest, leaving you with a measly sum
- Swipe at your coin purse, robbing you of some gold
- Sell to you some of the various items it has managed to acquire
"that is pretty unlucky. try another one, it should be working..."
~ * ~ {
} ~ * ~
Hetja's Quest is a labor of love from the team known as RPG Club Games
◖ anna's shop ◗

Will always appear at the start of Chapter 1/10/20
Trinket (Free)
Choice of one free trinket from among 3 options
Character Specific Shop
Shop with inventory dependant on deployed unit
Convoy
Access the Convoy
Talk
Talk to Anna for tips and useful info
◖ village ◗

Get Item (Free)
Gives 1 free randomly chosen item, can be any non-legendary item
Train (25 G)
Normal Mode: For 25 G, raise the Strength of all units in the party by 1
Hard Mode: For 25 G, raise the Strength of the deployed unit by 1
Recruit (75 G)
For 75 G, recruit a an additional ally
You can have up to a total of 9 recruits in your party at one time
After recruiting 10 allies in a single run, any additional recruits will start in a promoted class
◖ generic enemy ◗

Fight a generic enemy
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the enemy unit will reward gold
Difficulty increases as you progress into the labyrinth
◖ mini boss ◗

Fight and recruit a legendary hero
Minibosses can only spawn on Nodes 8-12, starting on Chapter 3
Encounter size and difficulty is dependent on progression through the labyrinth
Defeating all enemy units will reward you with gold or helpful items, as well as recruiting the corresponding named “legendary hero” (allowing their deployment in future runs)
◖ boss ◗

A named enemy is displayed, showing the class, level, and approximate stat line of the enemy you’ll be fighting (indicated by the flashing shield icon over their map sprite) Bosses can only spawn on Chapter 10 on Nodes 13-15 Fights are single encounters, so you’ll only ever go up against one unit Defeating the enemy unit will allow you the ability to promote
◖ armory ◗

Armory
Contains a variety of purchasable items
Shop inventory is randomly selected from a long list of possible inventories
Convoy
Grants access to the Convoy
◖ church ◗

Rest (Free)
Normal Mode: Restore 10 HP to all units in your party
Hard Mode: Restpre 10 HP to the deployed unit
Chapters 11+: May heal additional HP (between 10-25 HP)
Pray (50 G)
Normal Mode: For 50 G, increases the Max HP of all units in your party by 1
Hard Mode: For 50 G, increases the Max HP of the deployed unit
All Modes: After praying 10 times in a single run, any additional praying will result in an additional +1 Luck
Learn (25 G)
Normal Mode: For 25 G, increases the Magic of all units in your party by 1
Hard Mode: For 25 G, increases the Magic of the deployed unit
All Modes: 10% chance to increase Constitution by 1
◖ generic enemy (flame) ◗

Fight a generic enemy
The identity of your enemy is obscured
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the enemy unit will reward gold
Difficulty increases as you progress into the labyrinth
◖ mini boss (flame) ◗

Fight and recruit a legendary hero
The identity of your enemy is obscured
Minibosses can only spawn on Nodes 8-12, starting on Chapter 3
Encounter size and difficulty is dependent on progression through the labyrinth
Defeating all enemy units will reward you with gold or helpful items, as well as recruiting the corresponding named “legendary hero” (allowing their deployment in future runs)
◖ final boss ◗

A great and powerful named enemy is displayed, showing the class, level, and approximate stat line of the enemy you’ll be fighting (indicated by the flashing shield icon over their map sprite)
Final Bosses can only spawn on Chapter 20 on Nodes 13-15
While the Final Boss is randomly selected, there is only 1 Final Boss enemy option to choose from each run
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the Final Boss will end the run with a victory
◖ chest ◗

Gives the party either a randomly selected amount of gold, a Skill Scroll, or a randomly selected trinket After opening 10 chests in a single run, there is a chance that any future chest could contain the Loot Goblin The Loot Goblin can; - Run off with some of the gold in the chest, leaving you with a measly sum - Swipe at your coin purse, robbing you of some gold - Sell to you some of the various items it has managed to acquire

