◖ the labyrinth◗
◖ node events ◗
Node Events are the interactable events placed among the pathways of the labyrinth. Node Events are randomly selected at the beginning of each chapter, with few exceptions that are predetermined. Interacting with Node Events is the key to progressing through the labyrinth.
◖ anna's shop ◗
Will always appear at the start of Chapter 1/10/20
Trinket (Free)
Choice of one free trinket from among 3 options
Character Specific Shop
Shop with inventory dependant on deployed unit
Convoy
Access the Convoy
Talk
Talk to Anna for tips and useful info
◖ village ◗
Get Item (Free)
Gives 1 free randomly chosen item, can be any non-legendary item
Train (25 G)
For 25 G, raise the Strength of all units in the party by 1
Recruit (75 G)
For 75 G, recruit an additional ally
You can have up to a total of 9 recruits in your party at one time
After recruiting 10 allies in a single run, any additional recruits will start in a promoted class
The cost to recruit increases after certain Chapter thresholds
◖ armory ◗
Armory
Contains a variety of purchasable items
Shop inventory is randomly selected from a long list of possible inventories
Convoy
Grants access to the Convoy
◖ church ◗
Rest (Free)
Restore 10 HP to all units in your party
Chapters 11+: May heal additional HP (between 10-25 HP)
Pray (50 G)
For 50 G, increases the Max HP of all units in your party by 1
After praying 10 times in a single run, any additional praying will result in the deployed unit gaining an additional +1 Luck
Learn (25 G)
For 25 G, increases the Magic of all units in your party by 1
10% chance to increase the deployed unit's Constitution by 1
◖ chest ◗
Starts a random Chest Event
Pool of possible Chest Events depends on current Chapter as well as the amount of Chest Events interacted with so far
◖ generic enemy (flame) ◗
Fight a generic enemy
The identity of your enemy is obscured
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the enemy unit will reward gold
Difficulty increases as you progress into the labyrinth
◖ mini boss (flame) ◗
Fight and recruit a legendary hero
The identity of your enemy is obscured
Minibosses can only spawn on Nodes 8-12, starting on Chapter 3
Encounter size and difficulty is dependent on progression through the labyrinth
Defeating all enemy units will reward you with gold or helpful items, as well as recruiting the corresponding named “legendary hero” (allowing their deployment in future runs)
◖ mid boss ◗
A named enemy is displayed, showing the class, level, and approximate stat line of the enemy you’ll be fighting (indicated by the flashing shield icon over their map sprite)
Mid Bosses spawn on Chapter 10 on Nodes 13-15
Defeating the Mid Boss will allow you the ability to promote
◖ final boss ◗
A great and powerful named enemy is displayed, showing the class, level, and approximate stat line of the enemy you’ll be fighting (indicated by the flashing shield icon over their map sprite)
Final Bosses can only spawn on Chapter 20 on Nodes 13-15
While the Final Boss is randomly selected, there is only 1 Final Boss enemy option to choose from each run
Defeating the Final Boss will end the run with a victory
"that is pretty unlucky. try another one, it should be working..."
~ * ~ {
} ~ * ~
Hetja's Quest is a labor of love from the team known as RPG Club Games
◖ anna's shop ◗
Will always appear at the start of Chapter 1/10/20
Trinket (Free)
Choice of one free trinket from among 3 options
Character Specific Shop
Shop with inventory dependant on deployed unit
Convoy
Access the Convoy
Talk
Talk to Anna for tips and useful info
◖ village ◗
Get Item (Free)
Gives 1 free randomly chosen item, can be any non-legendary item
Train (25 G)
For 25 G, raise the Strength of all units in the party by 1
Recruit (75 G)
For 75 G, recruit an additional ally
You can have up to a total of 9 recruits in your party at one time
After recruiting 10 allies in a single run, any additional recruits will start in a promoted class
The cost to recruit increases after certain Chapter thresholds
◖ armory ◗
Armory
Contains a variety of purchasable items
Shop inventory is randomly selected from a long list of possible inventories
Convoy
Grants access to the Convoy
◖ church ◗
Rest (Free)
Restore 10 HP to all units in your party
Chapters 11+: May heal additional HP (between 10-25 HP)
Pray (50 G)
For 50 G, increases the Max HP of all units in your party by 1
After praying 10 times in a single run, any additional praying will result in the deployed unit gaining an additional +1 Luck
Learn (25 G)
For 25 G, increases the Magic of all units in your party by 1
10% chance to increase the deployed unit's Constitution by 1
◖ chest ◗
Starts a random Chest Event Pool of possible Chest Events depends on current Chapter as well as the amount of Chest Events interacted with so far
◖ generic enemy (flame) ◗
Fight a generic enemy
The identity of your enemy is obscured
Fights are single encounters, so you’ll only ever go up against one unit
Defeating the enemy unit will reward gold
Difficulty increases as you progress into the labyrinth
◖ mini boss (flame) ◗
Fight and recruit a legendary hero
The identity of your enemy is obscured
Minibosses can only spawn on Nodes 8-12, starting on Chapter 3
Encounter size and difficulty is dependent on progression through the labyrinth
Defeating all enemy units will reward you with gold or helpful items, as well as recruiting the corresponding named “legendary hero” (allowing their deployment in future runs)
◖ mid boss ◗
A named enemy is displayed, showing the class, level, and approximate stat line of the enemy you’ll be fighting (indicated by the flashing shield icon over their map sprite)
Mid Bosses spawn on Chapter 10 on Nodes 13-15
Defeating the Mid Boss will allow you the ability to promote
◖ final boss ◗
A great and powerful named enemy is displayed, showing the class, level, and approximate stat line of the enemy you’ll be fighting (indicated by the flashing shield icon over their map sprite) Final Bosses can only spawn on Chapter 20 on Nodes 13-15 While the Final Boss is randomly selected, there is only 1 Final Boss enemy option to choose from each run Defeating the Final Boss will end the run with a victory