◖ labyrinth ◗
◖ game based passives ◗
At the beginning of each run, the deployed unit receives a buff dependent on their game of origin.
Game
Effect
Shadow Dragon
■ Start each run with a random stat boosting consumable.
■ Possible Items:
⤷ Angelic Robe
⤷ Energy Ring
⤷ Spirit Dust
⤷ Secret Book
⤷ Speedwing
⤷ Goddess Icon
⤷ Dragonshield
⤷ Talisman
⤷ Body Ring
Gaiden
■ At the start of each run, the deployed unit learns a weapon range boosting Skill based on available weapon types (including Promotion).
■ Possible Skills:
⤷ BowRange +1
⤷ ArcaneRange +1
Genealogy of the Holy War
■ At the start of each run, the deployed unit gains bonus stats based on the deployed unit's Holy Blood.
■ Possible Stat Boosts:
⤷ +2 Max HP, +1 Strength, +1 Skill, +1 Luck
⤷ +2 Max HP, +3 Skill
⤷ +2 Max HP, +3 Strength
⤷ +2 Max HP, +1 Strength, +1 Speed, +1 Defense
⤷ +2 Max HP, +3 Speed
⤷ +2 Max HP, +3 Defense
⤷ +2 Max HP, +3 Luck
⤷ +1 Max HP, +1 Magic, +1 Luck, +2 Resistance
⤷ +2 Max HP, +3 Magic
⤷ +1 Max HP, +2 Magic, +2 Resistance
Thracia 776
■ At the start of each run, the deployed unit learns Capture Skill and turn on Random Growths.
Binding Blade
■ Start each run with a Vulnerary.
Blazing Sword
■ Start each run with a Vulnerary.
Sacred Stones
■ Start each run with a Vulnerary.
Path of Radiance
■ At the start of each run, the deployed unit learns Shove Skill.
Radiant Dawn
■ At the start of each run, the deployed unit learns Shove Skill.
Fates
■ At the start of each run, the deployed unit learns Armsthrift Skill.
Three Houses
■ At the start of each run, the deployed unit learns Discipline Skill.
Engage
■ At the start of each run, the deployed unit gets a Bond Ring('s worth of stat boosts).
■ Possible Bond Rings:
⤷ Merric (+1 Skill, +2 Speed, +1 Defense)
⤷ Legion (+2 Strength, +1 Skill, +1 Speed)
⤷ Linde (+1 Magic, +1 Speed, +2 Luck)
⤷ Arden (+2 Max HP, +2 Strength, +1 Defense)
⤷ Ethlyn (+4 Max HP, +1 Skill, +1 Speed)
⤷ Erinys (+1 Strength, +1 Magic, +2 Skill)
⤷ Faye (+2 Max HP, +2 Magic, +1 Luck)
⤷ Acantha (+1 Skill, +2 Speed, +1 Luck)
⤷ Valbar (+5 Max HP, +1 Strength, +1 Defense)
Advance Wars 2
■ Start each run with an additional 25 Gold per generated Village Node.
Illusory Dungeon
■ Start each run with a random Recruit.
Embrace of the Fog
■ Start each run with a random Recruit.
Cerulean Crescent
■ At the start of each Chapter, refresh deployed unit's signature weapon.
Astral Throne
■ At the start of Chapters 1, 5, 10, 15, and 20, learn a Skill or change your Ability from 3 options.
■ Menu 1:
⤷ Learn Acrobat Skill
⤷ Learn Pass Skill
⤷ Change Ability to Blood Bond
■ Menu 2:
⤷ Change Ability to Brew Potion
⤷ Learn Miracle Skill
⤷ Increase Skill by 2 and decrease Speed by 1
■ Menu 3:
⤷ Learn Natural Cover Skill
⤷ Change Ability to Blood Ritual
⤷ Learn Charge Skill
■ Menu 4:
⤷ Learn Prescience Skill
⤷ Learn Fierce Stance Skill
⤷ Increase Speed by 2 and decrease Max HP by 2
■ Menu 5:
⤷ Learn Petrify Skill
⤷ Increase Magic by 2 and decrease Max HP by 2
⤷ Learn Shove Skill
| Game | Effect |
|---|---|
| Shadow Dragon | ■ Start each run with a random stat boosting consumable. ■ Possible Items: ⤷ Angelic Robe ⤷ Energy Ring ⤷ Spirit Dust ⤷ Secret Book ⤷ Speedwing ⤷ Goddess Icon ⤷ Dragonshield ⤷ Talisman ⤷ Body Ring |
| Gaiden | ■ At the start of each run, the deployed unit learns a weapon range boosting Skill based on available weapon types (including Promotion). ■ Possible Skills: ⤷ BowRange +1 ⤷ ArcaneRange +1 |
| Genealogy of the Holy War | ■ At the start of each run, the deployed unit gains bonus stats based on the deployed unit's Holy Blood. ■ Possible Stat Boosts: ⤷ +2 Max HP, +1 Strength, +1 Skill, +1 Luck ⤷ +2 Max HP, +3 Skill ⤷ +2 Max HP, +3 Strength ⤷ +2 Max HP, +1 Strength, +1 Speed, +1 Defense ⤷ +2 Max HP, +3 Speed ⤷ +2 Max HP, +3 Defense ⤷ +2 Max HP, +3 Luck ⤷ +1 Max HP, +1 Magic, +1 Luck, +2 Resistance ⤷ +2 Max HP, +3 Magic ⤷ +1 Max HP, +2 Magic, +2 Resistance |
| Thracia 776 | ■ At the start of each run, the deployed unit learns Capture Skill and turn on Random Growths. |
| Binding Blade | ■ Start each run with a Vulnerary. |
| Blazing Sword | ■ Start each run with a Vulnerary. |
| Sacred Stones | ■ Start each run with a Vulnerary. |
| Path of Radiance | ■ At the start of each run, the deployed unit learns Shove Skill. |
| Radiant Dawn | ■ At the start of each run, the deployed unit learns Shove Skill. |
| Fates | ■ At the start of each run, the deployed unit learns Armsthrift Skill. |
| Three Houses | ■ At the start of each run, the deployed unit learns Discipline Skill. |
| Engage | ■ At the start of each run, the deployed unit gets a Bond Ring('s worth of stat boosts). ■ Possible Bond Rings: ⤷ Merric (+1 Skill, +2 Speed, +1 Defense) ⤷ Legion (+2 Strength, +1 Skill, +1 Speed) ⤷ Linde (+1 Magic, +1 Speed, +2 Luck) ⤷ Arden (+2 Max HP, +2 Strength, +1 Defense) ⤷ Ethlyn (+4 Max HP, +1 Skill, +1 Speed) ⤷ Erinys (+1 Strength, +1 Magic, +2 Skill) ⤷ Faye (+2 Max HP, +2 Magic, +1 Luck) ⤷ Acantha (+1 Skill, +2 Speed, +1 Luck) ⤷ Valbar (+5 Max HP, +1 Strength, +1 Defense) |
| Advance Wars 2 | ■ Start each run with an additional 25 Gold per generated Village Node. |
| Illusory Dungeon | ■ Start each run with a random Recruit. |
| Embrace of the Fog | ■ Start each run with a random Recruit. |
| Cerulean Crescent | ■ At the start of each Chapter, refresh deployed unit's signature weapon. |
| Astral Throne | ■ At the start of Chapters 1, 5, 10, 15, and 20, learn a Skill or change your Ability from 3 options. ■ Menu 1: ⤷ Learn Acrobat Skill ⤷ Learn Pass Skill ⤷ Change Ability to Blood Bond ■ Menu 2: ⤷ Change Ability to Brew Potion ⤷ Learn Miracle Skill ⤷ Increase Skill by 2 and decrease Speed by 1 ■ Menu 3: ⤷ Learn Natural Cover Skill ⤷ Change Ability to Blood Ritual ⤷ Learn Charge Skill ■ Menu 4: ⤷ Learn Prescience Skill ⤷ Learn Fierce Stance Skill ⤷ Increase Speed by 2 and decrease Max HP by 2 ■ Menu 5: ⤷ Learn Petrify Skill ⤷ Increase Magic by 2 and decrease Max HP by 2 ⤷ Learn Shove Skill |