Hetja's Quest - Game Based Passives


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◖ game based passives ◗

At the beginning of each run, the deployed unit receives a buff dependent on their game of origin.

Game Effect
Shadow Dragon ■ Start each run with a random stat boosting consumable.

■ Possible Items:
⤷ Angelic Robe
⤷ Energy Ring
⤷ Spirit Dust
⤷ Secret Book
⤷ Speedwing
⤷ Goddess Icon
⤷ Dragonshield
⤷ Talisman
⤷ Body Ring
Gaiden ■ At the start of each run, the deployed unit learns a weapon range boosting Skill based on available weapon types (including Promotion).

■ Possible Skills:
⤷ BowRange +1
⤷ ArcaneRange +1
Genealogy of the Holy War ■ At the start of each run, the deployed unit gains bonus stats based on the deployed unit's Holy Blood.

■ Possible Stat Boosts:
⤷ +2 Max HP, +1 Strength, +1 Skill, +1 Luck
⤷ +2 Max HP, +3 Skill
⤷ +2 Max HP, +3 Strength
⤷ +2 Max HP, +1 Strength, +1 Speed, +1 Defense
⤷ +2 Max HP, +3 Speed
⤷ +2 Max HP, +3 Defense
⤷ +2 Max HP, +3 Luck
⤷ +1 Max HP, +1 Magic, +1 Luck, +2 Resistance
⤷ +2 Max HP, +3 Magic
⤷ +1 Max HP, +2 Magic, +2 Resistance
Thracia 776 ■ At the start of each run, the deployed unit learns Capture Skill and turn on Random Growths.
Binding Blade ■ Start each run with a Vulnerary.
Blazing Sword ■ Start each run with a Vulnerary.
Sacred Stones ■ Start each run with a Vulnerary.
Path of Radiance ■ At the start of each run, the deployed unit learns Shove Skill.
Radiant Dawn ■ At the start of each run, the deployed unit learns Shove Skill.
Fates ■ At the start of each run, the deployed unit learns Armsthrift Skill.
Three Houses ■ At the start of each run, the deployed unit learns Discipline Skill.
Engage ■ At the start of each run, the deployed unit gets a Bond Ring('s worth of stat boosts).

■ Possible Bond Rings:
⤷ Merric (+1 Skill, +2 Speed, +1 Defense)
⤷ Legion (+2 Strength, +1 Skill, +1 Speed)
⤷ Linde (+1 Magic, +1 Speed, +2 Luck)
⤷ Arden (+2 Max HP, +2 Strength, +1 Defense)
⤷ Ethlyn (+4 Max HP, +1 Skill, +1 Speed)
⤷ Erinys (+1 Strength, +1 Magic, +2 Skill)
⤷ Faye (+2 Max HP, +2 Magic, +1 Luck)
⤷ Acantha (+1 Skill, +2 Speed, +1 Luck)
⤷ Valbar (+5 Max HP, +1 Strength, +1 Defense)
Advance Wars 2 ■ Start each run with an additional 25 Gold per generated Village Node.
Illusory Dungeon ■ Start each run with a random Recruit.
Embrace of the Fog ■ Start each run with a random Recruit.
Cerulean Crescent ■ At the start of each Chapter, refresh deployed unit's signature weapon.
Astral Throne ■ At the start of Chapters 1, 5, 10, 15, and 20, learn a Skill or change your Ability from 3 options.

■ Menu 1:
⤷ Learn Acrobat Skill
⤷ Learn Pass Skill
⤷ Change Ability to Blood Bond

■ Menu 2:
⤷ Change Ability to Brew Potion
⤷ Learn Miracle Skill
⤷ Increase Skill by 2 and decrease Speed by 1

■ Menu 3:
⤷ Learn Natural Cover Skill
⤷ Change Ability to Blood Ritual
⤷ Learn Charge Skill

■ Menu 4:
⤷ Learn Prescience Skill
⤷ Learn Fierce Stance Skill
⤷ Increase Speed by 2 and decrease Max HP by 2

■ Menu 5:
⤷ Learn Petrify Skill
⤷ Increase Magic by 2 and decrease Max HP by 2
⤷ Learn Shove Skill