Hetja's Quest - Bow


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◖ inventory ◗

◖ bow ◗

Icon Name Rank Uses Mt Hit Wt Crit Rng WExp Cost Effect Notes Tag(s)
Iron Bow E - 6 85 5 0 2 1 54 Effective against fliers - Inf Uses
Effective
Blessed Bow E 14 7 85 5 5 2 1 168 Use to heal 3 HP
Effective against monsters and fliers
- Effective
Fujin Yumi E 35 7 80 5 0 2 2 245 Traversable terrain cost reduced to 1, effective against fliers Innate Acrobat Effective
Devil Bow E - 16 60 12 0 2 8 110 Doubles EXP, but may injure its wielder, effective against flying Innate Paragon Inf Uses
Devil
Effective
Poison Bow D - 4 65 5 0 2 1 52 Poisons on contact, post-battle damage if initiated battle, effective against fliers Innate Poison Strike Inf Uses
Status
Effective
Short Bow D 20 5 85 3 0 1 2 80 Can only attack at close range, effective against fliers - Effective
Longbow D 20 5 65 10 0 2-3 1 200 Effective against fliers - Effective
Steel Bow D - 9 70 9 0 2 1 72 Effective against fliers - Inf Uses
Effective
Icon Name Rank Uses Mt Hit Wt Crit Rng WExp Cost Effect Notes Tag(s)
Heavy Bow C 20 8 85 16 0 2 1 260 Effective against armored, horse-mounted, and fliers - Effective
Killer Bow C 20 9 75 7 30 2 1 120 Improves critical hit rate, effective against fliers - Crit
Effective
Bright Bow B 25 10 70 9 - 1-2 1 450 Magic, cannot crit, effective against fliers - Magic
Effective
Brave Bow B 25 10 70 12 0 2 1 500 Strike consecutively, effective against fliers - Brave
Effective
Pistol A 15 10 75 4 5 2 1 160 Effective against unpromoted Enemy only Effective
Silver Bow A 20 13 75 6 0 2 1 160 Effective against fliers - Effective
Lughnasadh S 20 16 100 5 5 2 1 1200 +5 Speed, effective against fliers - Stat Boost
Effective
Nidhogg S 30 18 80 7 0 2 1 1200 +5 Luck, effective against monsters and fliers - Stat Boost
Effective
Trueshot Bow * - - 6 255 5 - 2 - 5000 Adamant, 100% Hit chance, effective against flying Available in Off the Beaten Path's Armory Adamant
Effective

*Adamant: Can be used by any unit even if they can not normally use that weapon type, inf uses, cannot crit, does not give weapon exp on hit, is retained between runs