Hetja's Quest - Axe


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◖ axe ◗

Icon Name Rank Uses Mt Hit Wt Crit Rng WExp Cost Effect Notes Tag(s)
Hatchet E 30 3 85 4 0 2 1 30 Can only attack at range - -
Hand Axe E 20 7 60 12 0 2 1 40 Can only attack at range - -
Iron Axe E - 8 75 10 0 1 1 27 - - Inf Uses
Blessed Axe E 14 9 75 10 5 1 1 168 Use to heal 3 HP
Effective against monsters
- Effective
Wolf Beil E 15 10 75 10 5 1 1 240 Effective against armored and horse-mounted - Effective
Steel Axe E - 11 65 15 0 1 2 36 - - Inf Uses
Devil Axe E - 18 65 18 0 1 8 90 Doubles EXP, but may injure its wielder Innate Paragon Inf Uses
Devil
Icon Name Rank Uses Mt Hit Wt Crit Rng WExp Cost Effect Notes Tag(s)
Poison Axe D - 4 60 10 0 1 1 36 Poisons on contact, deals additional post-battle damage if initiated battle Innate Poison Strike Inf Uses
Status
Halberd D 18 10 70 15 0 1 8 90 Effective against horse-mounted - Effective
Hammer D 20 10 65 20 0 1 2 100 Effective against armored - Effective
Killer Axe C 20 11 65 11 30 1 1 100 Improves critical hit rate - Crit
Swordreaver C 15 11 70 13 5 1 2 120 Reverses weapon triangle - Reaver
Swordslayer C 20 11 80 13 5 1 1 280 Effective against swordfighters Effective Classes: Mercenary, Myrmidon, Hero, Swordmaster Effective
Dragon Axe C 15 12 65 11 0 1 1 225 Effective against dragons - Effective
Bolt Axe C 25 14 70 15 - 1-2 1 350 Magic, cannot crit, effective against dragons - Magic
Effective
Icon Name Rank Uses Mt Hit Wt Crit Rng WExp Cost Effect Notes Tag(s)
Brave Axe B 25 10 65 16 0 1 1 500 Strike consecutively - Brave
Battle Axe B 20 13 70 15 25 1 1 260 Improves critical hit rate - Crit
Executioner B 10 14 65 17 5 1 1 500 Syphons enemy HP - Life Drain
Tomahawk A 15 13 65 14 0 2 1 300 Can only attack at range - -
Silver Axe A 20 15 70 12 0 1 1 100 - - -
Urvan S 20 18 70 18 5 1 1 1200 +3 Resistance - Stat Boost
Armads S 25 18 85 18 0 1 1 1200 +5 Defense, effective against dragons - Stat Boost
Effective
Basilikos S 25 22 75 13 0 1 1 1200 - - -
Expert Axe * - - 8 75 10 - 1 - 5000 Adamant, reduces damage from enemy critical hits Available in Off the Beaten Path's Armory Adamant

*Adamant: Can be used by any unit even if they can not normally use that weapon type, inf uses, cannot crit, does not give weapon exp on hit, is retained between runs