Saint Saens - The Swan {?}
Radiohead - Kid A {Konstantin Bond, Rastaboy, Th. Leroy}
Radiohead - House of Cards (Live) {RPPMF}
Radiohead - Idioteque {RPPMF}
Grizzly Bear - Two Weeks {soenke167}
Bright Eyes - Four Winds {?}
Alvaro Carrillo - La Mentira {Cursillo Manuel}
MF DOOM - Rap Snitches {BobeHensley}
Jean-Jacques - Brazilian Flower {Gato8}
Bjork - You've Been Flirting Again {?}
Nujabes - Auarian Dance {?}
David Bowie - Space Oddity {?}
Boa - Duvet {?}
Nujabes - Shiki No Uta {SleepyLark}
Elliott Smith - Miss Misery {Magnesium402}
Shenmue - Nightfall {pandan}
Etrian Odyssey 2 - Forbidden Forest {Alusq}
Runescape - Sea Shanty 2 {Lemon Tart}
Advance Wars - Hachi Theme {?}
FFT Pub {Luiishu}
Castle Crashers Shop {Urbanus, Tgmazon}
Game Corner Music {MrGreen3339}
Sonic Emerald Hill Zone {Sme}
FE2 - Defend 1 {HyperGammaSpaces}
FE9 - With Us {Sme}
FE10 - The Devoted {SaXor_the_Nobody}
FE3 - Defending {RSflame}
FE4 - Ally Attack {pandan}
FE5 - Advance {Dolkar}
FE7 - Distant Travels (Remix) {A_Reliable_Chair}
FE9 - Clash (SaXor_the_Nobody}
FE16 - Somewhere to Belong {Sme}
FE16 - Life at Garreg Mach Monastery {Sme}
FE6 - For the Commanders {RandomWizard}
FE6 - Winning Road {Tristan_Hollow}
FE7 - Rise to the Challenge {RandomWizard}
FE6 - At the Final Dragon {pandan}
Paladin's Quest - Battle in the Darkness {Sme}
LoZ MM - Song of Healing (MysteriousDancer)
AW2 - Green Earth Theme {?}
DDR - Boys {pandan}
Tilesets
FE5 Everything {flasuban}
Improved Castle Tileset {N426}
Village v2 Default {flasuban, N426, ZoramineFae, Venno}
Village v2 B&W {TheAtlas}
Village v2 Atlas {TheAtlas}
Village v2 Night {TheAtlas}
FE8 Field Remaster Default {WAve, RandomWizard, Beast}
FE8 Field Remaster Aquamarine {Dark}
FE8 Field Remaster Autumn {Zarg}
FE8 Field Remaster Marsh {Zarg}
FE8 Field Remaster Verdant {Zarg}
FE8 Field Remaster Chezni {TheAtlas}
FE8 Field Remaster Aubrey {TheAtlas}
FE8 Field Remaster B&W {TheAtlas}
Patches
Timed Hits {Vesly}
ModularGoalWindow {Contro}
Phase Change Camera Skip {Contro}
Phase Change Animation Skip {Contro}
ExpByAction {Contro}
GBA RNG Randomizer {TR143}
FreeMovement Rework {Mokha}
Display All 8 Weapon Ranks {Kirb}
16_tracks_12_sounds {Argo, Brendor}
AnimNumber Damage pop-up in battle anime {Huichelaar}
AoE Area of Effect {Vesly}
Add Event: Call the store from event {7743}
AutoGenLeftOAM Reduce capacity by dynamically creating LeftToRightOAM {7743}
Disables the Prep store for a particular map {7743}
Unique Battle Music Per Unit {7743}
Fix CG Fade Glitch {7743}
Sell Price expansion {7743}
Change Shop Background BG for each chapter {7743}
Convert Chapter Titles to Text {circleseverywhere}
CritCap {Contro}
Map Danger Zone {circleseverywhere}
Define multiple classes to suppress status display {7743}
Display build time on title screen {???}
Draw attack effect on map animation when battle animation off {Vesly}
Drumfix {circleseverywhere}
Switch Portrait images by class, flag {Scraiza}
Remove Enemy Control Glitch {7743}
Display Escape Menu {7743}
Add Event: Split Menu {Stan, circleseverywhere}
Add Event: AutoLvlUnit {Vesly}
Add Event: Call Supply {7743}
Add Event: Bulk selling, search sell items {7743}
Add Event: Bulk selling, run sell items {7743}
Add Event: Change unit/class affiliation at once {7743}
Add Event: Get the number of Count number of units in a specific range {7743}
Add Event: Get Unit Status {7743}
Add Event: Set Unit Status {7743}
Add Event: Silently change the unit’s status flag {7743}
Add Event Condition: Item Check (All units and transporters) {Kaito, 7743}
Add Event Condition: Item Check (Unit) {7743}
Add Event: Lose Item(unit) {7743}
Add Event: Lose Item(unit/decrement by one) {7743}
Add Event: Lose Item(All units and transporters) {Kaito, 7743}
Add Event: Set Name of Tactician by copy from Text {7743}
Add Event: EventWriter {circleseverywhere}
Add Event: GetGameOption,SetGameOption {7743}
Add Event: Is tile change triggered {7743}
Add Event: Convert memory slot value to string {7743}
Add Event: Instantly moving a unit at a specific coordinate to another coordinate {7743}
Add Event: Send unit’s all items to transporter {7743}
Add Event: Show emotion bubble on map {7743, Kenpuku}
Add Event: SilentGiveGold {7743}
Add Event: SilentGiveItem {7743}
Add Event: Compare the names of Tactician {7743}
AddEvent: Unit_Take_Over {7743}
Add Event: Display and recover the effect when using the item {7743}
EXModularSave with Supply 200 {Stan}
FE8-Battle Stats with Anims Off {Tequila, Vesly}
Attack and cvapture enemies with reduced speed like FE5 {Tequila}
Rogue Robbery {Tequila}
Add Event: Set Unit State Conditions (UNCM) {Tequila}
01command_hack {Hextator}
48command_hack {Hextator}
Anti-Huffman {Hextator}
FEditorMagicCSASystem_FE8U {Hextor}
FillAIDangerMap Efficiency Fix {7743, HyperGammaSpaces}
Fix dodge to front glitch {Snakey1}
fix_lz77decompress {Tequila}
Fix the weapon level of the Summoned Phantom's weapon level of the possessed weapon {7743}
If flag 0x26 is off, Change color of the menu. {7743}
Use HandAxs motion as generic morion for throwing axes {7743}
HPBars_with_warnings {Circles with additions by Tequila}
HPBars_simple {Circles and Zane}
Icon Display {Vesly}
Character Custom Animation by EA {7743}
Special Event for each Item {Vesly}
Deny Deployment From Preparations {aera, 7743}
m4a hq mixer {ipatix}
Magic Sword Rework {Sme}
Skip World Map Fix {Stan}
Set the recovery amount of multiple heal staff {7743}
Change to have multople units that can seize {7743}
Set multiple Staff BGMs {7743}
Allow detailed setting of weapons held by summoned units {7743}
NarrowFont {Scraiza}
Switch the death Quote for each unit who is killer {7743}
Menu PromoteCommand Promote to a higher class {Vesly}
Range-Animated Weapons List {circleseverywhere}
Reserved TextID:0xEFF as the display of the tack name {7743}
Change Max HP limit to use set in class editor {7743}
Set whether transporter can be used for each map {7743}
Guide Event(Shinan)@EA Patch {Shinan}
DurabilityBasedItemEvent {?}
Skill SkillSystems {Circleseverywhere, Monkeybard, Black Mage, Blaze, Tequila, Rossendale, StanH, Leonarth, Teraspark, sd9k, Kao, blademaster, Snakey1}
Skip Hand Axe Wait For Return {?}
Skip the event using the opening world map {???}
SOUND_NIMAP2 {Alusq}
Stairs {Snakey1}
TorchWeapons {7743, boy}
Special Event for each unit {7743}
UnitActionRework {Stan}
256 Color Title Background {Leonarth}
AllegiancePalette {Vesly}
Allow 254 generic minimugs {Gryz, 7743}